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Final fantasy tactics items
Final fantasy tactics items












final fantasy tactics items

This isan efficient way to find the items you need, particularly in the case of raremonster types like Wild Boars. You simply invitea monster into your party, allow it to breed, and poach its offspring. Note that you'll be kicked out of the store, no matterhow many hides you've collected, if you don't have a character with Secret Huntactive when you walk into the Fur Shop.įarming is a common practice while trying to collect items. The hides will remain with you untilyou exchange them for items. Some of these items cannot be acquired any otherway.įur Shops do not appear in the Trade Cities until Chapter 3, though that shouldn'tstop you from poaching monsters in Chapter 1. There is a 'going rate' for eachkind of hide- an item that will commonly be on offer when you bring one in.However, there is also a 'rare' item that will be offered in exchange for particularly high-quality hides. There, a fur trader will judge the quality of your hides, and offerspecial items at discounted rates in exchange. When a monster is slain bya character with Secret Hunt, the character skins it and keeps its hide fortrading purposes in Fur Shops.įur Shops can only be found in the Trade cities, namely Dorter, Warjilis, andZarghidas. One of the most useful abilities to develop in Final Fantasy Tactics is theSecret Hunt skill, a support ability of the Thief. Or, take advantage of a gun's range and innate concentrate with a Knight's break skills to shoot people's clothes off, which I am planning to do with Fist.īasically, Chemists aren't going to kill people, but they'll keep your party safe.Return to Ivalice A Knightblade's Guide to Poaching Magic guns are faith-based, though, so an end-game Chemist might make use of Faith-based magic like Time or Yin-Yang, where MA isn't a very big factor. You go from 36 with the first gun, to 64 with the second, then you sit on your ass until you steal a magic gun or poach a behemoth. Low PA and MA restrict their options, and though guns have innate concentrate, their damage formula don't lend themselves to a lot of damage. When not healing, chemists falter on offense. Chemists may not have the raw recovery power of magic, but potions don't cost MP, require charge time, nor are they subject to the whims of Faith or zodiac compatability. Unlike the Squire, which is just a gateway to better classes, the Chemist still has some merits by having innate Throw Item. Phoenix Downs are the weakest form of revival High-end White magic and summon magic out-heals the chemist over an area Little damage ability, as guns deal fixed damage and knives are weak +Innate Throw Item allows for 4-panel range without taking up support ability.

final fantasy tactics items final fantasy tactics items

Level 8 is one of the prerequisites for Mime. Level 2 in Chemist unlocks Wizard and Priest. Code: EQ: Knife, Gun, Hat, Clothes, Accessory














Final fantasy tactics items